

Package: Added new QoS APIs for specific Relay and Multiplay QoS servers searching and result. VFX Graph: Greatly reduced the import cost of VFX Graph objects, especially when importing many at once. Serialization: Improved performance of restoring managed objects during a domain reload. Serialization: Improved performance of restoring managed objects during a domain reload (again!). Multiplayer: Added Netcode for GameObjects 1.3.1. Graphics: Reduced the time the render thread spends on Profiler.FlushRenderCounters. New 2023.1.0b12 Entries since 2023.1.0b11 ImprovementsĪnimation: Reduced the number of GC allocations when calling Animator.GetParameter(int index) and generally made it faster.Įditor: Animation Events are now organized into sub-menus in the inspector. Windows: BuildPipeline.BuildPlayer ignores BuildPlayerOptions.locationPathName and attempts to build to the cached folder Web Platform: "wasm-ld.exe" is not terminated when canceling a WebGL Build during the "Linking build.js (wasm)" phase Visual Effects - Legacy: Visualisation corruption occurs when rendering Particles to Render Texture UI Toolkit Framework: Cannot change scripts in Inspector window when in Debug mode Texture: Crash on Sprite::Transfer when building the project This PR fixed the issue by checking if there were any scripts deleted after the latest recompile.


Serialization: Deletion of a script is not detected as change in scripts which leads the serialization not being able to correctly detect missing reference types. RP Foundation: Memory leak when in Play Mode RP Foundation: "Resources.FindObjectsOfTypeAll(typeof(Material)).Length" increases every time when entering/exiting Play Mode RP Foundation: Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode ( UUM-25831) Project Browser: Project Browser shows package resources when package visibility is disabled Metal: Rendering freezes when the orientation is changed HDRP: Fixed init order that could cause DXR setup to fail after using the HDRP wizard to enable DXR on an existing HDRP project. Graphics: Fix crash on IOS/Android/Silicon devices in ScriptableRenderLoop (DrawRenderers and DrawShadows) caused by threading issue. Graphics: Ensure lifetime of temporary pointers in BatchRendererGroup is tied to frame completion GI: Fix editor crash on Intel GPUs when using the OpenGL API 2D: Editor goes into a loop while importing the “UI Toolkit Sample – Dragon Crashers” assetĭirectX11: DirectX 11 analytics crashes the player on Windows 7ĭirectX12: Editor freezes when saving prefab changes in Play Mode if “VSync” is enabledĮditor: Fix PlayerSettings.SetAdditionalIl2CppArgs not being respectedįrameDebugger: Frame Debugger VRAM memory leak
